It’s the grand opening of a brand new coaster park, and you’re at the helm. Manage your shoestring budget to build stalls, rides and roller coasters. It’s your task to bring in the crowds, but keep an eye on your funds, as the most affluent park at the end of the season will be crowned the winner.

In Roll A Coaster Park you use the dice each round to pick your action: build, attract guests or pass for some extra cash.

As you grow out your park you will have to plan how everything fits in, and keep your paths from getting blocked off.


How To Play

Roll A Coaster Park is played over 20 rounds, using two six-sided dice to determine what actions to take each round. You can Build, Attract Guests or Pass:

Build: Spend money on new buildings for your park.

  • Paths connect everything
  • Stalls add max guests and provide cash bonuses
  • Corporate buildings add special powers
  • Rides add guests capacity

Attract Guests: The main way to make money. Each guest type has a ride requirement and a stall bonus, but you have to be able to fit the whole group in, or they go elsewhere!

Pass: not got the cash on hand or the dice not favourable? You can always pass and gain $2.

After the end of twenty rounds you should have a park brimming full of stalls, rides and rollercoasters, and most importantly happy guests and all their money. The player with the most money wins!

Buy Roll A Coaster Park

All game maps come with a normal and alternative layout, and are supplied in both full colour and low-ink pdf.

Core Game: £4.50

Three game modes: Beginner for simpler play, core game and advanced terrain for more variety

Advanced Game: £9.00

All the core content, with five added scenarios: The Plaza, Mega-Coasters, Miniature Railroad, Twin-cities co-op and 18CP (an 18XX scenario.)

High Roller – All In! £12.50

All the core content, the five advanced scenarios maps, plus:

  • solo objectives
  • multiplayer objectives
  • special events
  • terrain builder

adding unparalleled variety to your plays.